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STEAM –Buzz word for 21st Generation Innovators

Last updated on 5th January 2020

‘STEAM Education’, simply focus on “Educate to Innovate” by integrating knowledge of Science, Technology, Arts, Engineering and Math’s.

What are the Objectives for STEAM Learning:

  • Creating Curiosity
  • Problem Solving
  • Creativity
  • Critical Analysis
  • Teamwork
  • Independent Thinking
  • Initiative
  • Communication
  • Digital Literacy

Why is STEAM important for KIDS?

Children need to explore and to discover. This is how you innovate; you fail your way to your answer. “Scientists fail all the time; we just brand it differently. We call that ‘data’.

Students at every age should be encouraged to think deeply so that they have the chance to become the innovators, educators, and leaders who can solve the most pressing challenges facing our future.

STEAM (Science, Technology, Engineering, Art & Math) inspires students to think more broadly and to solve problems with a hands-on approach. The global economy is changing. We must also make sure that, no matter where children live, they have access to quality learning environments. it’s more important than ever that our nation’s youth are prepared to bring knowledge and skills to solve problems, make sense of information, and know how to gather and evaluate evidence to make decisions.

The continual advances in technology are changing the way students learn, connect and interact every day. Skills developed by students through STEM provide them with the foundation to succeed at school and beyond. STEM empowers individuals with the skills to succeed and adapt to this changing world.

By introducing students to STEAM at a young age, it cultivates progress from project-based learning through collaborative exploration, to problem-based learning which focuses on real-world problems, and ultimately to place-based learning where students learn by doing.

Given the importance of creativity and innovation for the future, it’s important to ensure that the arts provide students opportunities to use their knowledge and skills in ways that are practical and applicable to the real world, at all ages.  Every child isn’t inclined to grow up to become a scientist, engineer, or designer, but it’s important every child grows up knowing how to think like one. With STEAM education, schools need to make sure students are ready for many of the challenges they will face, and to create an environment where “Every Student Succeeds” is not just an aspiration.

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  1. Pretty! This has been a really wonderful article. Many thanks for supplying this information. Anthia Briant Gittle

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